I’m a Senior 3D Character Artist with 8+ years of experience in the games and cinematics industry. Over the years, I’ve had the opportunity to work on a range of high-profile titles including Call of Duty: Black Ops 6, Ghost of Tsushima: Director’s Cut, Star Wars: Outlaws, Alan Wake 2, Street Fighter 6, and That Christmas, among others.
My expertise lies in crafting realistic characters for AAA games and cinematic productions—handling everything from high-poly sculpting to game-ready assets. I’m passionate about storytelling through character design and bringing digital characters to life with attention to detail, personality, and functionality.
Currently working as a freelancer, I collaborate with studios globally, contributing to immersive worlds across games and VFX.
Let’s connect if you’re looking to collaborate or chat about art, games, or character development.